Membuat Animasi Orang Berjalan Gambar 2D Pada Java Netbean (Komputer Grafik)
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Konsep sebenarnya sederhana, jadi ada sebuah gambar grafik yang mengatur jalan sebuah gambar menjadi animasi pada program java netbean.
Ini adalah project gambar orang yang berjalan bergerak maju kedepan di barengin gerakan awan yang mengarah berlawanan.
baik kita langsung saja ke source kode yang akan kita pakai untuk menjalankan animasi pada java netbean yang akan kita buat.
Ada beberapa cara yang harus kita lakukan yaitu membuat 3 class:
1. Buat class java dengan nama Human2D.java
/**
*
* @author S3SEDERAJAT
*/
import java.awt.*;
import java.awt.font.*;
import java.awt.geom.*;
import javax.swing.*;
public class Human2D extends JApplet{
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setTitle("Human 2D");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JApplet applet = new human2D();
applet.init();
frame.getContentPane().add(applet);
frame.pack();
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
@Override
public void init(){
JPanel panel = new PanelHuman();
getContentPane().add(panel);
}
}
class PanelHuman extends JPanel implements Runnable{
//inisialisasi koordinat orang
int xHuman = -500, yHuman = 100, vHuman = 1;
//inisialisasi koordinat awan
int mulai = 100;
//memanggil kelas thread
animasiOrang orang = new animasiOrang(this, xHuman, yHuman, vHuman);
animasiAwan awan = new animasiAwan(this, mulai);
PanelHuman(){
setPreferredSize(new Dimension(1000, 600));
setBackground(Color.white);
//membuat thread
Thread thread = new Thread(this);
//memulai thread
thread.start();
orang.start();
awan.start();
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
drawLangit(g2, 0, 0);
drawRumput(g2, 0, 300);
drawJalan(g2, 0, 350);
drawSemak(g2, 0, 300);
drawSemak(g2, 300, 300);
drawSemak(g2, 650, 300);
//gettter koordinat orang
xHuman = orang.getX();
yHuman = orang.getY();
vHuman = orang.getV();
drawHuman(g2, xHuman, yHuman, vHuman);
//getter koordinat awan
mulai = awan.getOrdinat();
drawMatahari(g2, 900, 20);
drawAwan(g2, 880+mulai, 100);
drawAwan(g2, 800+mulai, 50);
drawAwan(g2, 500+mulai, 50);
drawAwan(g2, 380+mulai, 70);
drawTulisan(g2, 50, 570);
}
//method menggambar matahari
public void drawMatahari(Graphics2D g2, int x, int y){
Ellipse2D.Double matahari = new Ellipse2D.Double(x, y, 80, 80);
GradientPaint warnaMatahari = new GradientPaint(870, 20, Color.white, 950, 0, Color.yellow);
g2.setPaint(warnaMatahari);
g2.fill(matahari);
}
//method menggambar awan
public void drawAwan(Graphics2D g2, int x, int y){
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(2.0f));
GeneralPath gp = new GeneralPath();
gp.moveTo(x, y);
gp.curveTo(x, y, x+20, y-30, x+40, y);
gp.curveTo(x+40, y, x+60, y-30, x+80, y);
gp.curveTo(x+80, y, x+130, y+20, x+80, y+40);
gp.curveTo(x+80, y+40, x+60, y+60, x+40, y+40);
gp.curveTo(x+40, y+40, x+20, y+60, x, y+40);
gp.curveTo(x, y+40, x-50, y+20, x, y);
g2.setColor(Color.white);
g2.draw(gp);
g2.fill(gp);
}
//method menggambar rumput
public void drawRumput(Graphics2D g2, int x, int y){
Rectangle2D.Double rumput = new Rectangle2D.Double(x, y, 1000, 300);
g2.setColor(Color.green);
g2.fill(rumput);
}
//method menggambar jalan
public void drawJalan(Graphics2D g2, int x, int y){
Rectangle2D.Double jalan = new Rectangle2D.Double(x, y, 1000, 150);
g2.setColor(new Color(224, 147, 18));
g2.fill(jalan);
}
//method menggambar langit
public void drawLangit(Graphics2D g2, int x, int y){
Rectangle2D.Double langit = new Rectangle2D.Double(x, y, 1000, 300);
GradientPaint warna = new GradientPaint(0, 0, Color.cyan, 0, 250, Color.white);
g2.setPaint(warna);
g2.fill(langit);
}
//method menggambar orang
public void drawHuman(Graphics2D g2, int x, int y, int v){
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(15, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
//gambar 1
Ellipse2D.Double head = new Ellipse2D.Double(x+300, y+100, 50, 50);
GeneralPath gp = new GeneralPath();
gp.moveTo(x+325, y+150);
gp.lineTo(x+325, y+170);
gp.lineTo(x+300, y+200);
gp.lineTo(x+305, y+230);
gp.moveTo(x+325, y+170);
gp.lineTo(x+345, y+210);
gp.lineTo(x+365, y+225);
gp.moveTo(x+325, y+170);
gp.lineTo(x+325, y+240);
gp.lineTo(x+315, y+280);
gp.lineTo(x+295, y+310);
gp.lineTo(x+305, y+310);
gp.moveTo(x+325, y+240);
gp.lineTo(x+360, y+310);
gp.lineTo(x+370, y+310);
//gambar 2
Ellipse2D.Double head2 = new Ellipse2D.Double(x+300, y+100, 50, 50);
GeneralPath gp2 = new GeneralPath();
gp2.moveTo(x+325, y+150);
gp2.lineTo(x+325, y+170);
gp2.lineTo(x+310, y+200);
gp2.lineTo(x+305, y+230);
gp2.moveTo(x+325, y+170);
gp2.lineTo(x+335, y+210);
gp2.lineTo(x+345, y+230);
//kaki kiri
gp2.moveTo(x+325, y+170);
gp2.lineTo(x+325, y+240);
gp2.lineTo(x+350, y+270);
gp2.lineTo(x+300, y+290);
gp2.lineTo(x+300, y+300);
//kaki kanan
gp2.moveTo(x+325, y+240);
gp2.lineTo(x+325, y+310);
gp2.lineTo(x+335, y+310);
g2.setColor(Color.white);
if(v==1){
g2.draw(head);
g2.fill(head);
g2.draw(gp);
}else{
g2.draw(head2);
g2.fill(head2);
g2.draw(gp2);
}
}
//method menggambar semak
public void drawSemak(Graphics2D g2, int x, int y){
g2.setColor(new Color(44, 133, 55));
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(2.0f));
GeneralPath gp = new GeneralPath();
gp.moveTo(x, y);
gp.quadTo(x+30, y-80, x+60, y-50);
gp.quadTo(x+80, y-90, x+100, y-50);
gp.quadTo(x+150, y-100, x+180, y-50);
gp.quadTo(x+210, y-90, x+230, y-50);
gp.quadTo(x+250, y-80, x+260, y-50);
gp.quadTo(x+280, y-70, x+300, y-30);
gp.quadTo(x+310, y-50, x+320, y);
gp.lineTo(x, y);
g2.draw(gp);
g2.fill(gp);
}
//method menggambar tulisan
public void drawTulisan(Graphics2D g2, int x, int y){
Font font = new Font("Serif", Font.BOLD, 75);
FontRenderContext frc = g2.getFontRenderContext();
GlyphVector gv = font.createGlyphVector(frc, "Jalan-Jalan");
Shape glyph = gv.getOutline(x,y);
g2.setStroke(new BasicStroke(3.0f));
g2.draw(glyph);
g2.setColor(Color.ORANGE);
g2.fill(glyph);
}
public void run() {
while(true){
try{
Thread.sleep(20);
}catch(Exception e){}
}
}
}
2. Buat kelas dengan nama animasiOrang.java
Output :
/**
*
* @author S3SEDERAJAT
*/
import javax.swing.*;
public class animasiOrang extends Thread implements Runnable{
JPanel panel;
int x, y, v;
public int getX(){
return x;
}
public int getY(){
return y;
}
public int getV(){
return v;
}
public animasiOrang(JPanel panel, int x, int y, int v){
this.panel = panel;
this.x = x;
this.y = y;
this.v = v;
}
@Override
public void run() {
while (true) {
//
if (x < 1000) {
if (v == 1) {
x = x + 15;
v = 2;
} else {
x = x + 15;
v = 1;
}
} else {
x = -400;
}
//
try {
//untuk mengatur kecepatan thread, semakin kecil nilai semakin cepat
Thread.sleep(300);
} catch (Exception e) {
}
panel.repaint();
}
}
}
3. Buat kelas dengan nama animasiAwan.java
/**
*
* @author S3SEDERAJAT
*/
import javax.swing.*;
public class animasiAwan extends Thread implements Runnable{
JPanel panel;
int ordinat=800;
public int getOrdinat(){
return ordinat;
}
public final int mulai = 100;
int kode;
public animasiAwan(JPanel panel, int kode){
this.panel = panel;
this.kode = kode;
}
@Override
public void run(){
while(true){
if(kode==mulai)
ordinat-=5;
if(ordinat<=-500)
ordinat=kode;
try{
Thread.sleep(100);
}catch(Exception e){
e.printStackTrace();
}
panel.repaint();
}
}
}
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